GAME GRAPHICS

The first thing I was told when I began working in gaming was to use more saturation and contrast in my work. Previously I had been an artist and photographer for the pharmaceutical industry, and while pharmaceutical marketing occasionally incorporates bold graphics, the distribution of colors is more democratic, and the backgrounds are nearly always gray or white. Both industries adore sunsets!

Pure primary colors, vivid gradations and razor sharp linework. I transitioned from the high resolution world of print graphics, to the pixel precise world of game graphics. Art doesn't just need to look good, it needs to look good at size. I incorporate vectors in my design so that everything looks crisp. I don't like mushy linework and I want everything I do to read well onscreen.